Boomerang — Tower Defense Simulator Guide

Boomerang tower icon from Tower Defense Simulator

Category: DPS

Unlock: 300 Coins

Detection: Flying

Placement Limit: 12 per player

Tier Rating: D

Total Upgrade Cost: $11,200

Boomerang is a cheap ricochet tower: each throw bounces between multiple enemies, dealing full damage on every bounce rather than splitting damage between targets. That makes it especially strong against grouped or looping enemy paths, since a single throw can rack up a lot of total damage across several hits. From Level 3 it throws two boomerangs per volley instead of one, further multiplying its potential hit count.

Boomerang Stats Per Level

The table below shows all Boomerang Tower Defense Simulator upgrade levels and stats. Click any column header to sort. All values are sourced from the TDS Fandom wiki (checked August 3, 2026).

DPS by Level Lv0 2.7 Lv1 4.6 Lv2 7.5 Lv3 20.0 Lv4 57.1
Upgrade Cost by Level Lv0 $550 Lv1 $400 Lv2 $750 Lv3 $2,500 Lv4 $7,000
Level Upgrade Cost Damage Cooldown Range DPS
0 550 7 2.6 14 2.69
1 400 12 2.6 15 4.62
2 750 12 1.6 15 7.5
3 2500 16 1.6 16 20
4 7000 40 1.4 16 57.14

Note: Damage jumps to 40, firerate1.4, max hits5 (max level). DPS 57.14, max DPS 285.7.

How to Get Boomerang

Unlocked for 300 Coins, available from the very start of the game with no other requirements.

Is Boomerang Worth It?

Strong value-for-money early tower thanks to its low cost and ability to hit multiple enemies per throw at full damage each.

Its lack of Hidden detection at every level is a real limitation, so it needs pairing with a Hidden-detecting tower to stay useful past the early game.

Scales reasonably well into the mid-game once it reaches Level 3-4, with max-level DPS able to reach into the hundreds when all ricochets connect.

Boomerang Tier Rating by Mode

Solo: D
Fallen: D
Hardcore: D

Best Loadouts With Boomerang

Pairs well with Hidden-detecting towers (like Ranger or Toxic Gunner) since it cannot see Hidden enemies on its own.

Effective on maps with tight loops or clustered paths where its ricochet bounces can chain between several enemies in a row.