Electroshocker — Tower Defense Simulator Guide
Category: DPS
Unlock: 2,500 Coins
Detection: Hidden, Lead
Placement Limit: 7 per player
Tier Rating: A
Total Upgrade Cost: $18,275
Electroshocker is a cheap early-game tower that fires a chain-lightning bolt, arcing between multiple enemies and stunning them briefly. It detects Lead damage types from the start and picks up Hidden detection at Level 2, making it a flexible pick before you can afford dedicated detector towers. At max level its Defense Melt effect also softens up armored enemies for the rest of your setup.
Electroshocker Stats Per Level
The table below shows all Electroshocker Tower Defense Simulator upgrade levels and stats. Click any column header to sort. All values are sourced from the TDS Fandom wiki (checked August 3, 2026).
| Level | Upgrade Cost | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| 0 | 650 | 5 | 1.35 | 10 | 3.7 |
| 1 | 275 | 6 | 1.15 | 12 | 5.22 |
| 2 | 950 | 8 | 1.15 | 13 | 6.96 |
| 3 | 2400 | 20 | 1.15 | 13 | 17.39 |
| 4 | 4000 | 60 | 2.5 | 13 | 24 |
| 5 | 10000 | 90 | 2.5 | 15 | 36 |
Note: Chain Range 15, Max Hits 6, Shock Time 0.25s; gains 20% Defense Melt
How to Get Electroshocker
Open the in-game Store and purchase Electroshocker for 2,500 Coins
No level requirement or Robux gamepass is needed to unlock it
Is Electroshocker Worth It?
Very cheap to place and upgrade compared to most other Hidden/Lead detectors
Chain lightning hits several enemies at once, which is strong against tight groups
Stun on every hit slows down fast enemies and buys your other towers time
Falls off in raw damage output at very late waves compared to premium DPS towers, so it's best kept as a support/utility pick rather than your main damage source
Electroshocker Tier Rating by Mode
Best Loadouts With Electroshocker
Pairs well with Minigunner or Militia for early-game farms that need cheap Hidden/Lead coverage
Useful alongside slower single-target towers since its stun keeps enemies in their effective range longer