Medic — Tower Defense Simulator Guide
Category: Support
Unlock: 2,000 Coins
Detection: None
Placement Limit: 4 per player
Tier Rating: B
Total Upgrade Cost: $24,425
The Medic Tower Defense Simulator tower is a pure support unit that deals no direct damage. Instead, it heals base health at the start of each wave and shields nearby towers with a Medi Gun, granting them a passive Firerate Buff and stun immunity. At Level 3 it unlocks the Ubercharge ability, providing shielded towers a temporary Damage Buff along with Stun and Freeze Immunity.
Medic Stats Per Level
The table below shows all Medic Tower Defense Simulator upgrade levels and stats. Click any column header to sort. All values are sourced from the TDS Fandom wiki (checked August 3, 2026).
| Level | Upgrade Cost | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| 0 | 400 | — | — | 12 | — |
| 1 | 425 | — | — | 12 | — |
| 2 | 650 | — | — | 14 | — |
| 3 | 2950 | — | — | 15 | — |
| 4 | 6000 | — | — | 18 | — |
| 5 | 14000 | — | — | 20 | — |
Note: Upgrade title: MD-PhD; max level. Max Targets 5, Healing 20/wave, Shield Recharge Speed 4.5s, Ubercharge Damage Buff 35% for 15s
How to Get Medic
The Medic Tower Defense Simulator tower is purchased from the in-game Store for 2,000 Coins, with no level requirement stated on the wiki.
At 2,000 Coins, the Medic Tower Defense Simulator unlock cost is on the higher end for a Coin-based tower, reflecting its team-wide utility value once placed alongside a defense.
Is Medic Worth It?
The Medic's core limitation is that it can only shield a limited number of towers at once: 1 at Level 0, scaling up to 5 at max level. With a placement limit of 4 Medics per player, a fully invested setup can shield up to 20 towers total, but players with more towers than that will need to prioritize which ones get shielded.
Because shielding is capped per Medic rather than covering an entire radius, the Medic Tower Defense Simulator tower pairs especially well with towers that have low placement limits themselves, since fewer Medics are needed to cover all of them. The base-healing function (up to 20 HP per wave at max level, stacking with multiple Medics) is a separate benefit that applies regardless of how shields are allocated.
The Ubercharge ability at Level 3 adds a temporary Damage Buff plus Stun and Freeze Immunity to shielded towers, which is most valuable during difficult individual waves rather than as a constant buff, since it has a cooldown between uses.
Medic Tier Rating by Mode
Best Loadouts With Medic
The Medic works well alongside towers with naturally low placement limits, such as Accelerator or Engineer, since a single Medic can shield most or all of a small group of these towers without needing multiple Medics.
In a broader loadout, Medic complements Farm for economy and Commander for a separate firerate buff source; the two firerate buffs from Medic and Commander apply to different mechanisms (passive shield buff versus ability-based buff), so they can stack on towers that are covered by both.